Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
sv_sound2Categories
Parameters
- player (1-32): ID of a player
- soundfile (text): a path to a soundfile. relative to the sfx folder
Info
Play soundfile for a certain player. Only this player will hear it and only if he has the soundfile! The sound is played only once (no loop).
Playback can be stopped with sv_stopsound.
Note: CS2D will NOT send the soundfile to players who do not have it! You have to add the file to sys/servertransfer.lst if you want it to be transferred to others!
Note: Use sv_sound instead to play a sound for everyone.
Lua Hooks
Lua Commands
Categories
Parameters
- player (1-32): ID of a player
- soundfile (text): a path to a soundfile. relative to the sfx folder
Info
Play soundfile for a certain player. Only this player will hear it and only if he has the soundfile! The sound is played only once (no loop).
Playback can be stopped with sv_stopsound.
Playback can be stopped with sv_stopsound.
Note: CS2D will NOT send the soundfile to players who do not have it! You have to add the file to sys/servertransfer.lst if you want it to be transferred to others!
Note: Use sv_sound instead to play a sound for everyone.