Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
endround
Categories
Parameters
- mode: start/end mode id
- delay: time until next round starts (milliseconds)
Info
When a round is about to end. More precisely: At the moment the round end message is displayed. The round will still continue for a few seconds (3 or 5 in most cases) so players can read the message and prepare for the next round. delay contains the exact delay in milliseconds (1000 ms = 1 sec) until the next round will start.
Possible modes
Possible modes
- 1=Terrorist win (elimination)
- 10=VIP killed (as_ maps)
- 12=VIP did not escape (as_ maps)
- 20=Bomb detonated (de_ maps)
- 30=Hostages protected (cs_ maps)
- 40=Blue flag captured (ctf_ maps)
- 50=All points dominated by T (dom_ maps)
- 60=All humans killed (Zombies! game mode)
- 2=Counter-Terrorist win (elimination)
- 11=VIP escaped (as_ maps)
- 21=Bomb defused (de_ maps)
- 22=Bombsite protected (de_ maps)
- 31=Hostages rescued (cs_ maps)
- 41=Red flag captured (ctf_ maps)
- 51=All points dominated by CT (dom_ maps)
- 61=Survivors survived (Zombies! game mode)
- 3=Round draw
- 4=Game commencing
- 5=Round restart
Note: In most cases (but not necessarily all) the hooks startround_prespawn and startround will be triggered a few seconds after this hook is triggered.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted