Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: all (79)
- always
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- break
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- endround
- flagcapture
- flagtake
- flashlight
- hit
- hitzone
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- httpdata
- itemfadeout
- join
- key
- kill
- leave
- log
- mapchange
- menu
- minute
- move
- movetile
- ms100
- name
- objectdamage
- objectkill
- objectupgrade
- parse
- projectile
- projectile_impact
- radio
- rcon
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- second
- select
- serveraction
- shieldhit
- shutdown
- spawn
- specswitch
- spray
- startround
- startround_prespawn
- suicide
- team
- trigger
- triggerentity
- turretscan
- use
- usebutton
- vipescape
- voice
- vote
- walkover
endround
Categories
Parameters
- mode: start/end mode id
- delay: time until next round starts (milliseconds)
Info
When a round is about to end. More precisely: At the moment the round end message is displayed. The round will still continue for a few seconds (3 or 5 in most cases) so players can read the message and prepare for the next round. delay contains the exact delay in milliseconds (1000 ms = 1 sec) until the next round will start.
Possible modes
Possible modes
- 1=Terrorist win (elimination)
- 10=VIP killed (as_ maps)
- 12=VIP did not escape (as_ maps)
- 20=Bomb detonated (de_ maps)
- 30=Hostages protected (cs_ maps)
- 40=Blue flag captured (ctf_ maps)
- 50=All points dominated by T (dom_ maps)
- 60=All humans killed (Zombies! game mode)
- 2=Counter-Terrorist win (elimination)
- 11=VIP escaped (as_ maps)
- 21=Bomb defused (de_ maps)
- 22=Bombsite protected (de_ maps)
- 31=Hostages rescued (cs_ maps)
- 41=Red flag captured (ctf_ maps)
- 51=All points dominated by CT (dom_ maps)
- 61=Survivors survived (Zombies! game mode)
- 3=Round draw
- 4=Game commencing
- 5=Round restart
Note: In most cases (but not necessarily all) the hooks startround_prespawn and startround will be triggered a few seconds after this hook is triggered.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted