Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: player (56)
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- flagcapture
- flagtake
- flashlight
- hit
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- itemfadeout
- join
- key
- kill
- leave
- menu
- move
- movetile
- name
- radio
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- select
- serveraction
- shieldhit
- spawn
- specswitch
- spray
- suicide
- team
- use
- usebutton
- vipescape
- voice
- vote
- walkover
hostagerescue
Categories
Parameters
- id: player id (who rescued the hostage)
- x: rescue tile x (tiles)
- y: rescue tile y (tiles)
Info
When a hostage is being rescued by a counter-terrorist player (either by making it walk over an Info_CT entity or by making it walk over an Info_RescuePoint entity).
x and y contain the rescue tile position (in tiles).
id is the ID of the player, who rescued the hostage. This is always the player the hostage was following while reaching the specified tile.
x and y contain the rescue tile position (in tiles).
id is the ID of the player, who rescued the hostage. This is always the player the hostage was following while reaching the specified tile.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted