Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: all (79)
- always
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- break
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- endround
- flagcapture
- flagtake
- flashlight
- hit
- hitzone
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- httpdata
- itemfadeout
- join
- key
- kill
- leave
- log
- mapchange
- menu
- minute
- move
- movetile
- ms100
- name
- objectdamage
- objectkill
- objectupgrade
- parse
- projectile
- projectile_impact
- radio
- rcon
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- second
- select
- serveraction
- shieldhit
- shutdown
- spawn
- specswitch
- spray
- startround
- startround_prespawn
- suicide
- team
- trigger
- triggerentity
- turretscan
- use
- usebutton
- vipescape
- voice
- vote
- walkover
hostageuse
Categories
Parameters
- id: player id
- hostageid: hostage id
- mode: 1 start follow, 0 stop follow
Info
When a hostage is being used by a Counter-Terrorist player. id is the ID of the player who tried to use the hostage with id hostageid.
Mode is either 1 if the hostage is not already following the player (request to start following) or 0 if the hostage is already following that player (request to stop following).
You can use the return value 1 to prevent interaction with the hostage.
This will not only prevent the follow-state from changing but also prevent that any rewards (money) for using a hostage the first time will be granted.
Mode is either 1 if the hostage is not already following the player (request to start following) or 0 if the hostage is already following that player (request to stop following).
You can use the return value 1 to prevent interaction with the hostage.
This will not only prevent the follow-state from changing but also prevent that any rewards (money) for using a hostage the first time will be granted.
Note: usehostage is only executed for Counter-Terrorists. Terrorists can't interact with hostages.
Return Values
- 0: proceed normally (start/stop follow if possible)
- 1: don't start/stop follow