Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
key
Categories
Parameters
- id: player id
- key: key name (String)
- state: state (1 start pressing, 0 release)
Info
Triggered whenever a Lua-bound keyboard key or mouse button is pressed or released by a player.
To bind a key / mouse button with Lua, you have to use the addbind Lua command.
Existing binds can be removed with removebind or removeallbinds.
state can be:
To bind a key / mouse button with Lua, you have to use the addbind Lua command.
Existing binds can be removed with removebind or removeallbinds.
state can be:
- 0 - when a player starts pressing a key (down)
- 1 - when a player stops pressing a key (release)
Note: This feature only works for keys which have been bound in Lua with the command addbind!
Attention: Lua keybinds increase the network traffic because key hits and releases need to be sent to the server.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted