Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: player (56)
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- flagcapture
- flagtake
- flashlight
- hit
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- itemfadeout
- join
- key
- kill
- leave
- menu
- move
- movetile
- name
- radio
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- select
- serveraction
- shieldhit
- spawn
- specswitch
- spray
- suicide
- team
- use
- usebutton
- vipescape
- voice
- vote
- walkover
key
Categories
Parameters
- id: player id
- key: key name (String)
- state: state (1 start pressing, 0 release)
Info
Triggered whenever a Lua-bound keyboard key or mouse button is pressed or released by a player.
To bind a key / mouse button with Lua, you have to use the addbind Lua command.
Existing binds can be removed with removebind or removeallbinds.
state can be:
To bind a key / mouse button with Lua, you have to use the addbind Lua command.
Existing binds can be removed with removebind or removeallbinds.
state can be:
- 0 - when a player starts pressing a key (down)
- 1 - when a player stops pressing a key (release)
Note: This feature only works for keys which have been bound in Lua with the command addbind!
Attention: Lua keybinds increase the network traffic because key hits and releases need to be sent to the server.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted