Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: all (79)
- always
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- break
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- endround
- flagcapture
- flagtake
- flashlight
- hit
- hitzone
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- httpdata
- itemfadeout
- join
- key
- kill
- leave
- log
- mapchange
- menu
- minute
- move
- movetile
- ms100
- name
- objectdamage
- objectkill
- objectupgrade
- parse
- projectile
- projectile_impact
- radio
- rcon
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- second
- select
- serveraction
- shieldhit
- shutdown
- spawn
- specswitch
- spray
- startround
- startround_prespawn
- suicide
- team
- trigger
- triggerentity
- turretscan
- use
- usebutton
- vipescape
- voice
- vote
- walkover
projectile
Categories
Parameters
- id: id of player who shot / launched the projectile
- weapon: weapon type of projectile
- x: x position of impact (pixels)
- y: y position of impact (pixels)
- projectileid: id of the projectile
Info
When a projectile (grenade, rocket, ...) explodes.
Most projectiles either explode on impact or after a defined time.
id is the ID of the player who launched the projectile.
weapon is the weapon type ID of the related weapon:
Most projectiles either explode on impact or after a defined time.
id is the ID of the player who launched the projectile.
weapon is the weapon type ID of the related weapon:
Note: All shots from weapons with instant hit registration (bullets, laser) do not count as projectiles and do not trigger this hook!
Note: To see if a projectile hit a wall or the ground use projectile_impact!
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted