Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: all (79)
- always
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- break
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- endround
- flagcapture
- flagtake
- flashlight
- hit
- hitzone
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- httpdata
- itemfadeout
- join
- key
- kill
- leave
- log
- mapchange
- menu
- minute
- move
- movetile
- ms100
- name
- objectdamage
- objectkill
- objectupgrade
- parse
- projectile
- projectile_impact
- radio
- rcon
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- second
- select
- serveraction
- shieldhit
- shutdown
- spawn
- specswitch
- spray
- startround
- startround_prespawn
- suicide
- team
- trigger
- triggerentity
- turretscan
- use
- usebutton
- vipescape
- voice
- vote
- walkover
shieldhit
Categories
Parameters
- id: player id (shield carrier)
- source: source player id or 0 (the attacker)
- weapon: weapon type / source type id
- attackdirection: 1 front, 2 back/side
- attacker object id: id of dynamic object that caused the hit (or 0 if not hit by object)
- damage: the blocked damaged
Info
Whenever the tactical shield of a player is hit by a regular firearm or laser.
weapon can be a weapon type ID or a special source ID.
Weapon and item type IDs:
Special source IDs:
attackdirection is 1 when the shield is hit from the front, and 2 when it is hit from any other direction (back/sides)
Attack from sides (direction 2) will only be triggered when hitting teammates with a shield, otherwise a normal hit hook will be triggered.
weapon can be a weapon type ID or a special source ID.
Weapon and item type IDs:
Special source IDs:
attackdirection is 1 when the shield is hit from the front, and 2 when it is hit from any other direction (back/sides)
Attack from sides (direction 2) will only be triggered when hitting teammates with a shield, otherwise a normal hit hook will be triggered.
Note: Tactical shields only block conventional bullets and lasers. All other weapons (explosions, rockets, grenades, ...) are NOT blocked by shields and will not trigger this hook!
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted