Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: all (79)
- always
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- break
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- endround
- flagcapture
- flagtake
- flashlight
- hit
- hitzone
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- httpdata
- itemfadeout
- join
- key
- kill
- leave
- log
- mapchange
- menu
- minute
- move
- movetile
- ms100
- name
- objectdamage
- objectkill
- objectupgrade
- parse
- projectile
- projectile_impact
- radio
- rcon
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- second
- select
- serveraction
- shieldhit
- shutdown
- spawn
- specswitch
- spray
- startround
- startround_prespawn
- suicide
- team
- trigger
- triggerentity
- turretscan
- use
- usebutton
- vipescape
- voice
- vote
- walkover
use
Categories
Parameters
- id: player id
- event: use event (1 h.follow,2 h.stop,3 defuse, 100 tr._use, 150 dyn obj.)
- data: additional data
- x: use x (tiles)
- y: use y (tiles)
Info
On use (when E key is pressed).
The use event can have the following values:
The use event can have the following values:
- 0 - no action. data, x and y will be 0 in this case.
- 1 - using a hostage and make it follow. data will be the id of the hostage. x will be 1 if the hostage has been used by another player already, otherwise 0. y will always be 0.
- 2 - using a hostage and make it stop. data will be the id of the hostage. x and y will be 0.
- 3 - defusing a bomb. data will be 1 if the player is using a defuse kit, otherwise 0.
- 100 - using a trigger use. data is 0 in this case. x and y the tile coordinates of the trigger_use entity.
- 150 - using dynamic objects (supply and super supply). data will be the selected slot (1-9) of the supply menu. x and y the tile coordinates of the supply.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted