Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
playerammoCategories
Parameters
- id
- itemtype
Info
Returns how much ammo the specified player has left in the specified weapon.
Returns two values:
- The ammo currently loaded into the weapon
- the spare ammo for reloading
If the player does not exist or the player does not carry the weapon of the specified type, CS2D will return a boolean false (single value).
Item type IDs:
Example:
addhook("say","getammo")
function getammo(pID, chatMsg)
if chatMsg == "ammo" then
local weaponType = player(pID, "weapontype")
local ammoIn,ammo = playerammo(pID, weaponType)
msg(player(pID, "name") .. " ammo: " .. ammoIn .. "|" .. ammo)
end
end
Attention: The ammo values the server has for other network players are just an approximation! Players might actually have LESS ammo than returned by this command - but never more (this can be caused by bad network conditions like lag and package loss). The values are only guaranteed to be accurate for the own player (when hosting a game locally) and for bots.
Categories
Parameters
- id
- itemtype
Info
Returns how much ammo the specified player has left in the specified weapon.
Returns two values:
If the player does not exist or the player does not carry the weapon of the specified type, CS2D will return a boolean false (single value).
Item type IDs:
Example:
Returns two values:
- The ammo currently loaded into the weapon
- the spare ammo for reloading
If the player does not exist or the player does not carry the weapon of the specified type, CS2D will return a boolean false (single value).
Item type IDs:
Example:
addhook("say","getammo")
function getammo(pID, chatMsg)
if chatMsg == "ammo" then
local weaponType = player(pID, "weapontype")
local ammoIn,ammo = playerammo(pID, weaponType)
msg(player(pID, "name") .. " ammo: " .. ammoIn .. "|" .. ammo)
end
end
function getammo(pID, chatMsg)
if chatMsg == "ammo" then
local weaponType = player(pID, "weapontype")
local ammoIn,ammo = playerammo(pID, weaponType)
msg(player(pID, "name") .. " ammo: " .. ammoIn .. "|" .. ammo)
end
end
Attention: The ammo values the server has for other network players are just an approximation! Players might actually have LESS ammo than returned by this command - but never more (this can be caused by bad network conditions like lag and package loss). The values are only guaranteed to be accurate for the own player (when hosting a game locally) and for bots.