Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Category: settings (164)
- ah
- autoscreen
- autoswitch
- bot_autofill
- bot_count
- bot_freeze
- bot_jointeam
- bot_keepfreeslots
- bot_prefix
- bot_skill
- bot_weapons
- bullets
- changelevel
- changemap
- clientport
- deathnoticeimg
- debug
- debugai
- debuglog
- debuglua
- dmgindicator
- download
- drawradar
- fowalpha
- fowdetails
- gore
- grenademode
- hud_fastswitch
- hud_takesshots
- itemshadows
- lefthand
- localport
- map
- mapshadows
- mapsounds
- markplayer
- menu_lanscanport
- mp_antispeeder
- mp_autogamemode
- mp_autoteambalance
- mp_building_health
- mp_building_limit
- mp_building_price
- mp_buymenu
- mp_buytime
- mp_c4timer
- mp_connectionlimit
- mp_curtailedexplosions
- mp_damagefactor
- mp_deathdrop
- mp_dispenser_health
- mp_dispenser_money
- mp_dmspawnmoney
- mp_dropgrenades
- mp_flashlight
- mp_floodprot
- mp_floodprotignoretime
- mp_freezetime
- mp_grenaderebuy
- mp_hostagepenalty
- mp_hovertext
- mp_hud
- mp_hudscale
- mp_idleaction
- mp_idlekick
- mp_idletime
- mp_infammo
- mp_kevlar
- mp_kickpercent
- mp_killbuildingmoney
- mp_killbuildings
- mp_killinfo
- mp_killteambuildings
- mp_lagcompensation
- mp_lagcompensationdivisor
- mp_localrconoutput
- mp_luamap
- mp_luaserver
- mp_mapgoalscore
- mp_mapvoteratio
- mp_maxclientsip
- mp_maxrconfails
- mp_natholepunching
- mp_pinglimit
- mp_postspawn
- mp_radar
- mp_randomspawn
- mp_recoil
- mp_reservations
- mp_respawndelay
- mp_roundlimit
- mp_roundtime
- mp_shotweakening
- mp_smokeblock
- mp_startmoney
- mp_supply_items
- mp_teamkillpenalty
- mp_teleportreload
- mp_tempbantime
- mp_timelimit
- mp_tkpunish
- mp_trace
- mp_turretdamage
- mp_unbuildable
- mp_unbuyable
- mp_vulnerablehostages
- mp_weaponfadeout
- mp_winlimit
- mp_wpndmg
- mp_wpndmg_z1
- mp_wpndmg_z2
- mp_zombiedmg
- mp_zombiekillequip
- mp_zombiekillscore
- mp_zombierecover
- mp_zombiespeedmod
- name
- nick
- particles
- playershadows
- recoil
- relativemovement
- render3d
- renderdecals
- renderdecoration
- shadows
- shadowshade_obstacle
- shadowshade_wall
- shadowz_obstacles
- shadowz_wall
- shadow_angle
- shadow_frameskipping
- sounddriver
- soundmode
- spraycolor
- spraylogo
- sv_checkusgnlogin
- sv_daylighttime
- sv_forcelight
- sv_fow
- sv_friendlyfire
- sv_gamemode
- sv_gm
- sv_hostport
- sv_lan
- sv_map
- sv_maptransfer
- sv_maxplayers
- sv_name
- sv_offscreendamage
- sv_password
- sv_rcon
- sv_rconusers
- sv_specmode
- sv_spraytransfer
- sv_usgnonly
- tileanimations
- transfer_speed
- usgn_pw
- usgn_user
- visibleshots
- volume
- wiggle
- win
mp_wpndmg_z1Categories
Parameters
- name (text): in-game name of a weapon
- damage (0-100000): z1 damage for this weapon
Info
Changes the "z1"-damage of a weapon. The "z1" damage is used for several different things:
- Damage caused by weapons with scope/zoom in zoom/scope level 1
- Damage caused by melee weapons with secondary attack
- Damage caused by weapons in burst mode (burst means 3 shots at a time, so damage will be multiplied with up to 3! Default is mp_wpndmg * 0.65 if this is set to 0)
- Damage caused by weapons in silenced mode (they cause mp_wpndmg by default / when set to 0)
Weapon and item names:
Note: Since Beta 0.1.2.6 this setting can also affect weapons with burst mode and silencer!
Note: This setting has no effect for weapons which have no alternative fire mode / secondary attack.
Lua Hooks
Lua Commands
Categories
Parameters
- name (text): in-game name of a weapon
- damage (0-100000): z1 damage for this weapon
Info
Changes the "z1"-damage of a weapon. The "z1" damage is used for several different things:
Weapon and item names:
- Damage caused by weapons with scope/zoom in zoom/scope level 1
- Damage caused by melee weapons with secondary attack
- Damage caused by weapons in burst mode (burst means 3 shots at a time, so damage will be multiplied with up to 3! Default is mp_wpndmg * 0.65 if this is set to 0)
- Damage caused by weapons in silenced mode (they cause mp_wpndmg by default / when set to 0)
Weapon and item names:
Note: Since Beta 0.1.2.6 this setting can also affect weapons with burst mode and silencer!
Note: This setting has no effect for weapons which have no alternative fire mode / secondary attack.