Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: item (5)
itemCategories
Parameters
- id
- "value"
Info
Returns a value of an item instance on the map:
- exists: boolean, true if an item with that ID exists, false otherwise
- name: name of that item
- type: internal item type ID
- player: ID of player that carries this item or 0 if it is dropped
- ammo: ammo supply for that weapon (not loaded in it)
- ammoin: ammo currently loaded into the weapon
- mode: weapon mode (e.g. color of laser, silenced or not)
- x: X position of dropped weapon on map (in tiles)
- y: Y position of dropped weapon on map (in tiles)
- dropped: boolean, true if weapon has been dropped by a player, false otherwise (false implies that the item as been spawned via item/script)
- droptimer: how long is it ago that the weapon has been dropped (in seconds)
Moreover there is:
item(0,"table"): returns a Lua table with all IDs of items which are on the map (the unique instance IDs, NOT the type IDs!)
Item names and type IDs:
Sample 1: Using the item table to list the names of all items
local itemlist=item(0,"table")
for _,id in pairs(itemlist) do
print(item(id,"name"))
end
Attention: Items carried by players cannot be accessed with this command. Use playerweapons to get a list of item types a player currently carries.
Categories
Parameters
- id
- "value"
Info
Returns a value of an item instance on the map:
Moreover there is:
item(0,"table"): returns a Lua table with all IDs of items which are on the map (the unique instance IDs, NOT the type IDs!)
Item names and type IDs:
Sample 1: Using the item table to list the names of all items
- exists: boolean, true if an item with that ID exists, false otherwise
- name: name of that item
- type: internal item type ID
- player: ID of player that carries this item or 0 if it is dropped
- ammo: ammo supply for that weapon (not loaded in it)
- ammoin: ammo currently loaded into the weapon
- mode: weapon mode (e.g. color of laser, silenced or not)
- x: X position of dropped weapon on map (in tiles)
- y: Y position of dropped weapon on map (in tiles)
- dropped: boolean, true if weapon has been dropped by a player, false otherwise (false implies that the item as been spawned via item/script)
- droptimer: how long is it ago that the weapon has been dropped (in seconds)
Moreover there is:
item(0,"table"): returns a Lua table with all IDs of items which are on the map (the unique instance IDs, NOT the type IDs!)
Item names and type IDs:
Sample 1: Using the item table to list the names of all items
local itemlist=item(0,"table")
for _,id in pairs(itemlist) do
print(item(id,"name"))
end
for _,id in pairs(itemlist) do
print(item(id,"name"))
end
Attention: Items carried by players cannot be accessed with this command. Use playerweapons to get a list of item types a player currently carries.