Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: all (50)
- 0 - Info_T
- 1 - Info_CT
- 2 - Info_VIP
- 3 - Info_Hostage
- 4 - Info_RescuePoint
- 5 - Info_BombSpot
- 6 - Info_EscapePoint
- 8 - Info_Animation
- 9 - Info_Storm
- 10 - Info_TileFX
- 11 - Info_NoBuying
- 12 - Info_NoWeapons
- 13 - Info_NoFOW
- 14 - Info_Quake
- 15 - Info_CTF_Flag
- 16 - Info_OldRender
- 17 - Info_Dom_Point
- 18 - Info_NoBuildings
- 19 - Info_BotNode
- 20 - Info_TeamGate
- 21 - Env_Item
- 22 - Env_Sprite
- 23 - Env_Sound
- 24 - Env_Decal
- 25 - Env_Breakable
- 26 - Env_Explode
- 27 - Env_Hurt
- 28 - Env_Image
- 29 - Env_Object
- 30 - Env_Building
- 31 - Env_NPC
- 32 - Env_Room
- 33 - Env_Light
- 34 - Env_LightStripe
- 50 - Gen_Particles
- 51 - Gen_Sprites
- 52 - Gen_Weather
- 53 - Gen_FX
- 70 - Func_Teleport
- 71 - Func_DynWall
- 72 - Func_Message
- 73 - Func_GameAction
- 80 - Info_NoWeather
- 90 - Trigger_Start
- 91 - Trigger_Move
- 92 - Trigger_Hit
- 93 - Trigger_Use
- 94 - Trigger_Delay
- 95 - Trigger_Once
- 96 - Trigger_If
ID 52 - Gen_Weather (Weather)
Info
Creates weather effects on the map. Rain, snow and thunder will be active for the entire map and should only be used once on the map. All the other effects are local and can be used multiple times.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=weather type (0=rain, 1=snow, 2=fog, 3=dust, 4=smog, 5=thunder)
- ints[1]=particles (1-30)