Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: entity (5)
entityCategories
Parameters
- x
- y
- "value"
Info
Returns a value of an entity at the tile position (X|Y):
- exists: boolean, true if there is an entity at this position, false otherwise
- typename: name of that entity type
- type: internal type ID for that entity
- name: name entered in the name field of that entity
- trigger: value(s) entered in the trigger field of that entity
- state: boolean, false if visible/on (default), true otherwise (true/false is not used as expected here! Attention!)
- int0 - int9: internal integer for settings/states
- str0 - str9: internal string for settings/states
- aistate: AI state for AI scripting, can be set with "setentityaistate"
Note: int0-9 and str0-9 are used for entity settings/states and are different for each entity type! Most entity types do not use all of these variables!
Note: There is no entity(0,"table") as it is common for comparable commands! Use the command "entitylist" instead!
Attention: Env_Decal entities are NOT accessible with this command.
Categories
Parameters
- x
- y
- "value"
Info
Returns a value of an entity at the tile position (X|Y):
- exists: boolean, true if there is an entity at this position, false otherwise
- typename: name of that entity type
- type: internal type ID for that entity
- name: name entered in the name field of that entity
- trigger: value(s) entered in the trigger field of that entity
- state: boolean, false if visible/on (default), true otherwise (true/false is not used as expected here! Attention!)
- int0 - int9: internal integer for settings/states
- str0 - str9: internal string for settings/states
- aistate: AI state for AI scripting, can be set with "setentityaistate"
Note: int0-9 and str0-9 are used for entity settings/states and are different for each entity type! Most entity types do not use all of these variables!
Note: There is no entity(0,"table") as it is common for comparable commands! Use the command "entitylist" instead!
Attention: Env_Decal entities are NOT accessible with this command.