Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: func (4)
ID 71 - Func_DynWall (DWall)
Info
Creates a dynamic wall at the position of the entity. This wall can be disabled/enabled by triggering the entity. Useful for things like doors.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=tile/frame number/index
- ints[1]=behavior (0=wall, 1=obstacle, 2=wall w/o shadow, 3=obstacle w/o shadow, 4=floor+tile behavior)
- ints[2]=close only if blocked? (0/1)
- strs[0]=transparency (0.0-1.0)