Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: info (21)
- 0 - Info_T
- 1 - Info_CT
- 2 - Info_VIP
- 3 - Info_Hostage
- 4 - Info_RescuePoint
- 5 - Info_BombSpot
- 6 - Info_EscapePoint
- 8 - Info_Animation
- 9 - Info_Storm
- 10 - Info_TileFX
- 11 - Info_NoBuying
- 12 - Info_NoWeapons
- 13 - Info_NoFOW
- 14 - Info_Quake
- 15 - Info_CTF_Flag
- 16 - Info_OldRender
- 17 - Info_Dom_Point
- 18 - Info_NoBuildings
- 19 - Info_BotNode
- 20 - Info_TeamGate
- 80 - Info_NoWeather
ID 18 - Info_NoBuildings (NoBuild)
Info
Defines an area where building is not allowed. The area starts at the position of the entity. An additional settings allows you ton control if mines and portals will be blocked as well.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=area width (tiles)
- ints[1]=area height (tiles)
- ints[2]=allow mines/portals? (1=yes, 0=block them as well)