Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: info (21)
- 0 - Info_T
- 1 - Info_CT
- 2 - Info_VIP
- 3 - Info_Hostage
- 4 - Info_RescuePoint
- 5 - Info_BombSpot
- 6 - Info_EscapePoint
- 8 - Info_Animation
- 9 - Info_Storm
- 10 - Info_TileFX
- 11 - Info_NoBuying
- 12 - Info_NoWeapons
- 13 - Info_NoFOW
- 14 - Info_Quake
- 15 - Info_CTF_Flag
- 16 - Info_OldRender
- 17 - Info_Dom_Point
- 18 - Info_NoBuildings
- 19 - Info_BotNode
- 20 - Info_TeamGate
- 80 - Info_NoWeather
ID 2 - Info_VIP (VIP)
Info
VIP spawn point. Required for AS_ maps (assassination) in standard game mode. One counter-terrorist will be spawned as VIP. The VIP can't buy anything, can only use his pistol and has 200 armor. Counter-Terrorists must protect the VIP and lead him to the escape point (Info_EscapePoint). Terrorists must prevent this by either blocking the way or killing the VIP.
Note: This entity should only be used on as_ maps.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=spawn rotation