Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: env (14)
ID 25 - Env_Breakable (Brkbl)
Info
Creates a breakable tile on the map at the position of the entity.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=tile/frame number/index
- ints[1]=health
- ints[2]=material (0=wood, 1=stone, 2=metal, 3=flesh, 4=glass, 5=nothing)
- ints[3]=explode (0/1)
- ints[4]=explosion range
- ints[5]=explosion power
- ints[6]=shadow type (0=wall, 1=none, 2=obstacle)
- strs[0]=transparency (0.0-1.0)