Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: env (14)
ID 31 - Env_NPC (NPC)
Info
Spawns an NPC at the position of the entity. Normally NPCs are spawned on start (after loading the map / on roundstart) automatically. They can also be spawned by triggering the entity.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=rotation
- ints[1]=type (see editor list)
- ints[2]=health
- ints[3]=spawn on start (0=yes, 1=no)